Hollow Signal
A dying colony answers a transmission it should have ignored. Deep-sea dread, salvage physics, and a signal that learns.
DevlogIndependent game studio · est. 2021
A small team of designers and engineers crafting atmospheric action games. Currently in production on our next title.
Every project starts with a feeling we can't shake.
A dying colony answers a transmission it should have ignored. Deep-sea dread, salvage physics, and a signal that learns.
DevlogBuild a train, survive the wastes, run it all again. 200k sales in year one.
Store pageFour people, one room, no publisher looking over our shoulder. We prototype in weeks, cut anything that doesn't earn its place, and ship games we actually want to play.
We work with a small circle of composers, illustrators and playtesters who tell us the truth.
Publishing, porting, or just want to say the demo was good? We read everything.
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